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Showing content with the highest reputation since 11/01/25 in Posts

  1. Data migration is complete and - short of some tweaking and assuming no unexpected surprises - the new forums will go live during the weekend. No data from this point onward will be moved so any posts made during the next day or two will be lost. Unfortunately the images and attachments are refusing to migrate. There's possible a workaround on this but so as to not delay migration any further for now no images will be moved. All accounts, posts, threads and personal messages have been migrated successfully. Once the new forums are live this weekend you will be able to log in as usual.
    16 points
  2. Did his right hand divorce him? I’ll admit that I was taking the piss by making the offer; however, I was somewhat surprised by his response. I do wonder what has gone so wrong in his life to make him the way he is. As I am a bit of a c**t, I have prodded him again by raising the offer to £15.
    12 points
  3. I offered £10 for that completely shit MP5K in the classifieds a while back. This is the charming reply I got from the seller: Wouldnt cover the postage, packaging and fees, do you get many free guns? I could just through it in the bin for the sake of 34p i'd get from your serious offer >.> am going to seriously reject that, but thanks for taking the time, to waste my time and hopefully you dont live much longer if this is how you spend your life... What a prat.
    10 points
  4. My new knowledge of KYAirsoft London Warehouse is the most useful thing to come out of that advert...
    9 points
  5. Mate, without even looking at your ad, to claim something is "new", but has had 100+ bb's through it, & more importantly, has absolutely no warranty is horseshit. As for the price, as long as I've been playing, around 24 years, secondhand sales have always been priced at between 60-75% of the cheapest readily available rrp (depending on certain factors), where does yours come in those parameters ?. As for ending up on macks, this is, & always was, the only forum that allows members to critique prices (from any source), its not a personal attack on the sellers themselves usually, just on what people unrealistically believe their items are worth. Sometimes its a lighthearted giggle, but sometimes its also an exercise in preventing less knowledgeable people getting turned over, which to be fair, should be welcomed. Welcome to the forum 😉
    7 points
  6. Probably the loss of the safety on his beloved MP5K.
    7 points
  7. I wouldn't even trust my nearly boneyard eyeballs with that
    7 points
  8. I'm looking forward to running my with a cigar and telling everyone I love it when a plan comes together.
    7 points
  9. Yeah you can get them on temu, they're made out of barbed wire & brillo pads 😉
    6 points
  10. A few marks. It looks like it was dragged across a concrete floor
    6 points
  11. Love it when they come here to greet about it as if anyone cares 👀😆
    6 points
  12. Sorry to break it to you bud but people lie. Not saying/accusing you of lying, but people do lie. I could sell my PKM that's had 100k rounds through it, put in the title "Almost brand new" and chances are people wouldn't know the difference (But that's scummy and tackle would bully me for it) That's literally what this channel is for lol MWS brand new: £475 Barrel (Not sure which you had but we'll use your £70) Due to the two-tone you'll be the lower end of the typical margin at 60% so... 60% of £545 = £327 65% of £545 = £354.25 So, £400 for a two toned MWS with the barrel is unreasonable by typical pre-owned sales This is such a null point, there's a lot of people buying MWS's and keeping them stock because they like the look...
    6 points
  13. 3 hours between Sithnix joining the forum and appearing in "Mack's" is that a new record?
    6 points
  14. It's great to see this being observed. I always say that 2 minutes is important, it's 2 minutes the fallen will never have and for 1 Sunday a year 2 minutes isn't asking much from people.
    6 points
  15. Following the rather less than wonderful experience last time out, I set out on a cold and foggy morning for Airsoft Plantation. The site was not quite as busy as usual, with probably only about 100-120 players present. For once, I didn't have any guns to test and set up, so my pre-game experience was rather more relaxed than it generally has been of late, leaving me time to chat with other regulars, the site owner and Luke, one of the marshals, who was also at Splatoon last time out. The first game of the day was a fallback. Starting at Swaziland, we had to drive the enemy out of the DEA base and then push on to get five players onto the bus located at the back of the mortar pits. We had infinite buddy regens after a 30m fallback, while the defenders had three lives to take wherever they chose after a 30m fallback. I started off on our right flank, pushing up along the site boundary with a group of players and flanking the DEA base; we managed to take out a lot of defenders to our left, although our advance was slowed by a couple of very annoying snipers. Having cleared the DEA base and after an impeccably observed two minutes silence starting at 11:00, we pushed on to the mortar pits, where everything bogged down a bit. We slowly fought our way in against tough resistance; I was particularly pleased with a flashbang that I lobbed over some bushes which I thought a couple of the enemy were hiding behind; after a shout of "Oh, fuck!" and a loud bang, seven of them walked out with their hands up. As we moved forward, I used the SR47's range and accuracy to help neutralise the defenders on the bus by making it too dangerous for them to appear at the open windows. Eventually, five of our players made it onto the bus. Huzzah! After the usual short break to reload, the game was turned around; suspecting that some of the enemy might try to sneak through the scrubland along the edge of the firebreak, a small group of us took up position in and around the fort. They did indeed do so and we had a great set of firefights, along with more lobbing of some of the 16 flashbangs that I won in one of AP's raffles a few weeks ago. Inevitably, I was eventually hit and retreated to a position behind one of the berms, from where I picked off enemy players who showed their heads above the fort's crenellations and those trying to force their way around by the comms truck. Being hit again, I was falling back when there was a shout that the enemy were attacking in force from the other side of the mortar pits. Moving over there, I found a spot behind a car from where I was able to interdict their movements across my front until a couple of snipers appeared, one of whom potted me. The enemy completed their mission. After luncheon, which as usual, was delivered delivered very efficiently, we walked out to the mortar pits for our own commemoration of WWI, a very short game with the two teams lurking behind facing berms and, after the application of copious amounts of pyro by the marshals, having to "go over the top" towards each other. It could have been trivial, but it was actually quite thought provoking. After that, we played another fallback game; we started at the border, with infinite regens on a marshal, while the defenders had one life in each of the village and the mortar pits. Our objective was to clear the village and then capture the bridge in the mortar pits. We pressed forward against a stiff resistance, which involved me making multiple trips back to regen on Luke, which is always a somewhat disturbing experience. After a hard fight, we pushed into the village and cleared it; myself and another player then swept the village, making sure that no defenders had been left behind. Having done that, we followed our colleagues towards the mortar pits and were moving into the fort, which rather dominates the bridge, when an enemy player popped up and shot a load of us in the back; clearly, our sweeping of the village was not as effective as it could have been! Having regened again, we joined the push towards the bridge, which was duly taken. This game was duly reversed and I found myself on our extreme left, lurking behind the hut in front of the still dried up pond; in the pond were a sniper and a couple of other players. It was a great position, from which I was able to slow down the attack by sending a large number of attackers back to find a marshal to regen on. As the pressure grew, the players in the pond bugged out; I was unable to do so, so I sold my life dearly. Crossing the firebreak, I moved into the brushland with a few comrades in case some of the enemy swept through that way; quite a few of them did and we had a running fight with them, engaging them to slow them down before pulling back to new positions. We held them at bay, but another group to our right eventually pushed through to the bridge, ending the game. It was a typical AP day of well thought out games which engaged both the experienced players and the fairly large number of rentals, played in a good spirit apart from the couple of typical tiny tantrums that seem to happen whenever grown men play with toy guns. Weapons used: Hurricane Kit SR47 Golden Eagle AMD-65 ASG XP18 Commander (CO2)
    6 points
  16. The thing is you can take pretty much any military and find something nasty that they've done. People need to stop looking for offence where there isn't any
    6 points
  17. Tackle

    New Forum Software

    Maybe I need to clarify, my understanding anyway, is that the current forum address, name, everything, will remain the same apparently, so the new site is currently dormant while the set up is configured & relevant data is transferred across, once that is completed & proffrink is happy with the configuration (he's doing his best to ensure the look & ease of use is very close to the existing setup), then literally a "switch" will be thrown & all access will be to the new software/site, via the existing links. If that all sounds like i know what im talking about.........suckers😜 All o know is "sometime this week", obviously with something this big, there are always teething issues, bearing in mind that proffrink has done this off his own back, & incurred costs in doing so, in the hope that the new setup is good for years to come 🙏
    6 points
  18. 5 points
  19. 200 rounds isn't test firing either... Probably already mentioned but just like cars, take it off the lot and it's value declines. Same thing applies here 🤦
    5 points
  20. Not played for a few weeks due to general life busyness so really enjoyed stretching the legs at Apocalypse yesterday. It was quieter than usual with around 100-120 players but weather was foggy and cold to start and it was Remembrance Sunday so a few regulars and Marshalls had other duties. 2 min silence at the game brief which was very respectful. Took the G3 DMR, MP5 and SIG 226 and had issues from the start. Trigger on the G3 was intermittent following its MOSFET upgrade, apparently the optical trigger sticker doesn't like the shiny white LCT plastic sector switch plate, one day I will play a full game with this gun and bring it home working but its not this day! Switched to the trusty MP5, unusually for me I took the electric drum mag. I usually carry a few mid caps but I'm trying to decide if I need a LMG so I thought I would play a limited support gunner role (2 second bursts, etc etc) Drum worked fine for the first hour then stopped winding. I changed the batteries and messed around but I couldn't get it working so ran the 2x mid caps I found in the bottom of my bag for the rest of the day. Second hand £50 WE Sig 226 shot perfectly. First game was fall back and we were defending, started in the village which we held for a long time. I parked in the centre of the village with a couple of mates and we held our building for what felt like a long time. I stayed low and in the shadows and held the attacking team back from my doorway while the guys covered the windows. Eventually they found a sight line we couldn't cover and we had a grenade come through the window. After the walk back to spawn we held the edge of the village but got pushed back to no mans land. Lost no mans land quite quickly as there's limited cover and we were snipper/DMR picked off. Had a magical LMG moment when 5 guys tried to flank us to the right and I took them all down on full auto. I missed the final fall back to stockade as the drum mag stopped feeding but heard it was an epic fight with the attacking team winning in the last minute. A few players on our team were a bit salty about loosing, I don't think my cosplay soldiers with toy guns enthusiasm helped. Second game was rescue the downed pilot, he was our 'hostage' to start and we got ripped apart. The reds snipping team did an epic job of picking us off. I had limited ammo 200 ish rounds in the MP5 and 60/70 in my pistol so hid up and played a stealthy game. I thought I did well until they called the end of game and 6 red players stood up right on top of me, I recon I had another 2/3 minutes before they filled me full of lead or plastic? After a second defeat half our team up and left, to be fair we were spanked in the second game but hey at least I was having fun. Third game started with a team rebalance, I think we were down to about 15 players at this point vs 30 or so reds. Given the limited numbers we went back to village for a CQB domination game. I tried to get back to the building from the first game but was to slow and we held for a while but were pushed back, it was fast and frantic with lots of up close and personal kills, a brilliant run from one of the reds with only his Pit Viper cleared our building out. When we got back from re spawn we were grenade killed quickly and that was that. Forth game was a re run of the third with the winning team being the one with their flag in the oil drum. We got their first and held for a while but eventually got pushed back. When it got to around 4pm it was getting dark and teams were down to around 10 on each side so they called it. Personally had a great day, lots of contact and a few different game styles which I really enjoyed. I am annoyed by the gun gremlins and will get to the point where I take the G3 to a game and have it work all day.
    5 points
  21. Not only do I like wood, I of course have got wood. Not to hand at the moment though 57 years and still pending getting around to growing up
    5 points
  22. At one site where I used to marshal, a chap who became somewhat notorious in parts of the airsoft community started attending in full Waffen SS combat gear with the eagle and swastika badge and lightning rune collar tabs, accompanied by his young half-Japanese son in full HJ gear with a swastika armband. We persuaded the site owner to make them cover up or remove the Nazi emblems. After his first appearance, a bit of research revealed that he wasn't just playing at being a Nazi. He finally got the message that he wasn't wanted and never came back. As this was many years ago now, I am content to say that his lunch always had added ingredients.
    5 points
  23. MTW

    New player

    Hi everyone! 👋 I'm MT, currently based in Coventry. Have spent some time on airsoft but just joined this community. Due to academic pressure, I’m more of a collector than an active player, but still forward to chatting with everyone and joining some local games soon. Cheers!
    5 points
  24. That's one of the reasons I avoid cesspits like reddit
    5 points
  25. Bnjemann

    Public webbing walk?

    Public order act prohibits "paramilitary uniforms" being worn in public settings. Granted, this refers to more political aligned uniforms, But I wouldn't risk it. So is it legal? Technically, but probably not. The Police will treat all calls about firearms, gunmen, explosives, etc. as if they are real until they can discern otherwise. This can put you in a potentially dangerous encounter. Furthermore, your appearance in military fatigues with fake grenades and magazines can cause someone harassment, alarm or distress. Its not worth the hassle.
    5 points
  26. He's been told multiple times every time he posts the advert but just won't listen. If he's who I think he is then we've met and the ex is better off without
    5 points
  27. No, you turnip. What are the two guns? 😂
    4 points
  28. hitmanNo2

    AR10 and AR15 mags

    Assuming an adapter even works, do you really want to run AR15 mags in an AR10? That's going to look weird. Seems to me like it will just add an unnecessary extra potential failure point. Buy the right mags or sell the RIF imo. Anything else is just going to result in headaches and frustration.
    4 points
  29. It is far from being crazy. They are badly designed, badly manufactured and badly assembled, with poor quality parts. I have had a number of them over the years and am now down to two and only keep those because I cannot get those two guns from any other manufacturer.
    4 points
  30. AF-UK will be migrating to new forum software within the next few weeks. You may notice a difference in the appearance and functionality of the forums, but your posts and content will carry over. The Classifieds will be wiped and rebuilt (this includes feedback), but will be available immediately after migration. The current forum software has become a huge headache The forums run on software called IPB. Back in 2023 IPB decided to discontinue their marketplace, and ever since this has meant maintaining certain code without the assistance of authors of the various 3rd party plugins that we use for things like The Classifieds, small moderation tools and other minor tweaks that you likely don't notice like dead thread protection. Without these modules it's impossible to maintain the current rendition of AF-UK without dropping certain large features. A lot of you joined the forums for The Classifieds, and many of you solely use the forums for them so it's untenable that many of the modules that AF-UK uses don't work properly with the latest versions of IPB. We're moving to new software Migration could take as little as a week but may take up to three weeks. Downtime when the migration happens should be less than 24 hours. The new Classifieds will be more reliable and should have a few extra features when it releases with the new forums. The forums themselves will remain largely unchanged. Some data will be lost, but most will remain Although all of your accounts and posts will be retained, many items such as feedback and current classifieds listings will be wiped. Please use the next week or so to save any data that you may need as nothing is guaranteed given the age of the AF-UK database. There is still a small possibility that a full forum wipe will need to take place, but this is very unlikely.
    4 points
  31. Alarm bells started ringing for me when he said he had to file the mags to fit…I think he’s pinched the receiver in the vice.
    4 points
  32. Not yet, Ares are undoubtedly still collecting pieces off the ground from it exploding 😂 It's only just been announced, and all that is available currently is the technical drawings it seems
    4 points
  33. I may be wrong but if it's the same as this (Looks the same to me?): https://www.kyairsoft.com/uk-we-f229-gbb-pistol-bk-with-rail.html Thanks to KY's new London warehouse, the same pistol with second mag and shipping is only £104.41 for a brand new one
    4 points
  34. Are we sure it's not a "custom battle-worn finish"? Although I'd have expected that to be mentioned in the blurb. Also £135 for a 2nd hand WE with a spare mag looking like that..... are the marks residue of whatever the seller was sniffing when they came up with that price?
    4 points
  35. I'm glad I'm not the only one that thought that. Seen a few of his adverts and been wondering just what kind of racks he's been storing them on!
    4 points
  36. And I’m still trying to figure how out £400 is a bad asking price, I spoke in the mws chat on discord and everyone said that’s reasonable. 🤷‍♂️ How many people buy a mws and not change the furniture, most people have builds planned out that will chage the whole look. I see your point about it not being new the moment a bb is fired but the reason I said “basically new” is so people know it’s not been used beyond a few test firing. And the reason I haven’t change the rail etc myself is because I had a build planned and decided to switch to a vfc for said build instead. I needed to rethread the upper to take real steel Midwest industries rail, so I never got around to it yet before I decided to switch to a vfc. If you think the price is unfair then you could just say in a dm, dunno why everyone had to freak out and post it here. Like I said the mws chat are fine with the price I listed. I’m just gonna keep it anyways, to much hassle to sell and I paid £600 for it, so if I can’t even get £400 without it being “unreasonable” then I may as well just do the build I had planned and get a vfc for a separate build.
    4 points
  37. As soon as it's fired, even one BB, it's no longer new. Much like when you buy a new car, the moment it's taken off the forecourt it's no longer new. Still money your potential buyer has to pay, meanwhile other MWS's on here are being sold (Not two toned) with NPAS's fitted etc for £450. Also using your own argument, why have you not changed out the two toned furniture? Fire support sell the same handguard (but in black) for £70, that's £70 somebody else has to pay to get rid of the blue handguard. The potential buyer has to also want that barrel otherwise it's useless tat to them, you'd be better splitting that separately. You can get a brand new MWS from HPA-UK right now for £475. To get your MWS, even with the steel barrel, you'd be spending £80 odd to replace the handguard and stock, meaning you'd be paying £5 more for a preowned MWS with a barrel you probably don't want, when you can buy one certified brand new for £5 less
    4 points
  38. No one’s paying that for the shit two tone MWS 😆
    4 points
  39. This one is a week late as it was last Sunday that me and the boy visited the Gaol in Oakham. With news of their precarious future I rushed to get a booking in for November, fortunate that I did since most (if not all by now) of their remaining dates for 2025 are full. It has always been on our list, but the common refrain of ‘we should go there one day’ meant we never got round to it. We arrived later than planned due to bad planning and the place was packed as it was a sell out day. Nonetheless we found a space to set up and the staging area (in what I assume are the old administrative buildings of the prison) are well equipped, even if they do look like the backdrop to a public information film from the 80s. The games started with by far the longest briefing of any airsoft site I’ve been to. As it was my first visit I didn’t mind too much but I could imagine as a regular it would drag. Still it must work for them as the general conduct of play was some of the best I’ve experienced and everyone whether new or regular knew what they were doing. I’m not a snooty mil-simmer, but everyone knowing the basics of cover, movement and controlled fire really helped to sell the immersion when sweeping through corridors and clearing rooms. Mix of games revolving around moving and static objectives were played. I won’t describe them in detail as it never comes across as well in text, but I will say that the Gaol is a really challenging site. Most airsoft games tend to be won by force of will as much as by tactics, with the most aggressive play usually resulting in the win, but the Goal requires a lot more planning and coordination. There are a myriad of routes around the site and in and out of buildings, some incredibly hard to breach defensive positions and a maze of corridors to navigate. Ambush, flanking and friendly-fire are all likely, sometimes simultaneously. The skill ceiling is sometimes pretty low for airsoft sites, but I think the Goal would encourage you to become a much better player as a regular. I took my Ghetto Blaster which ran flawlessly despite being chilly, switching to my backup M906 in the afternoon just because I’d charged the batteries I didn’t want to bring them home full. The boy brought the £20 boneyard Double Eagle (that’s now 4 Double Eagle products we own!) shotgun I bought him a couple of days earlier - surprising it ran like a champ all day and now seems to be his new favourite.
    4 points
  40. Very eloquent, I'm almost embarassed to admit that the though of you liking wood made me chuckle... I'll grow up eventually.
    4 points
  41. I used one of these for my HPA m14. Condor split rig with the hydro harness https://www.military1st.co.uk/mcr7-001-condor-ronin-chest-rig-olive-drab.html https://www.military1st.co.uk/242-001-condor-hydro-harness-olive-drab.html Worked well for me. I don't tend to use it much these days as I don't use HPA any more and would rather have a backpack I can take on and off for my gas, ammo, water etc.
    4 points
  42. Never saw the appeal of the obsession with NVA (both German and North Vietnamese flavours). They were Communist dictatorship states. I'm only extracting the urine. Have had Strichtarn and Brushstroke kit in the past. Also +1 on avoiding Reddit for mental well being.
    4 points
  43. Austeyr

    Optimising standard aeg?

    Most factories don't do a great quality control job, so yes tearing down a gearbox and making sure everything is greased correctly, shims are shimmed correctly, AOE is good etc is definitely going to help with optimising the gearbox without costing anything - If however, you open it up and find there's a plastic rack on the cylinder for example that should be changed out for metal teeth. Essentially, any small things that you notice are off whilst it's open are going to probably be worth changing out. Depending on who made the replica, some hop buckings are good but 99% of the time changing out to an after market option will always yield far better results. I always recommend trying to learn yourself as it's not only cheaper but it also gives you a better idea of if something isn't right with the replica (Make sure you have a back up if you decide to open it up, in case it goes wrong... Or better yet, buy a cheap boneyard rifle with the same gearbox type you want to open up (if you can, of course) and learn on the fecked one (That's how I got started, messing with boneyard AK's haha)
    4 points
  44. I get the impression you’re not a fan of VFC Pistols. 😂
    4 points
  45. Me and my friend made it down to Worthing Airsoft this weekend just passed for... what turned out to be a pretty phenomenal day of airsoft. I really wanted to go so I could make an accurate comparison between Driver Wood and Worthing from a sniper's perspective. It was absolutely tipping it down on Saturday evening, night and into Sunday morning when I woke up, but fortunately it had pretty much stopped by the time I was getting into the car, and by the time we got to the site it had completely stopped. With the heavy rain we've been having, the site was pretty muddy, but at least it wasn't raining on us while we played! As we had no car to store stuff in, I only brought 1 rifle and 1 pistol, so the trusty pre-ban Tanaka m24 came out, but I took a huge gamble and used my TM M&P9L that I've never fielded since I won it in a raffle a number of years ago. I put in my standard hop configuration (Flamingo 50 degree rubber + Hadron H plate) to make sure it'd hop the .32s I would put through it, but otherwise hadn't touched it. Fortunately it worked really well, though I didn't need it during the day. I also used my lightest weight loadout with only a very lightweight belt kit that I usually pair with a chest rig, but didn't need to because the m24 magazines are small and I only have 4 of them at the moment. Anyway, first game was a basic king of the hill style game around one of the bases. I got into a position where I could peel players off the back of the base in question. I actually planned to take a really strong position a little further forward, but a large group of rentals went to the same area me and were making a lot of noise. Plus, the foliage is a lot thinner than it was last time I played (because winter is a thing), and I was wearing a flannel shirt so I wasn't too confident on staying hidden from that angle. I started racking up a stupid amount of kills though, since a lot of enemy players were using the back of the base to try and fight the rest of my team, blissfully unaware that I was about 70m off to their side with an angle on them. I did eventually get knife killed by a ghillie who went all the way around the site to get to me (took him the entire game to get there), but he immediately got taken out afterwards, so 90 seconds later I had respawned and was right back where I was before. However this time I did go slightly further forward as we had a good presence on one of the structures to my side that would help protect me from the vulnerable side, so I got into my originally intended position for the last 5 mins of the game. I had already got a lot of kills that game from the previous position, but that paled in comparison to my intended spot, as it watches the main pathway from their respawn back to the base that everyone uses (far from the only pathway back, but definitely the most used one), through a very small gap where there's no chance in hell of them spotting me. I went through all 4 of my mags in this last 5 minutes, which is only 40 shots, but that's a hell of a lot of shots for me, and pretty much every shot was a kill. A very good start to the day... Second game we swapped ends and I went to a spot I like from the other side. It wasn't anywhere near as fruitful as my spots in the first game as it's a bit more expected, and I did get taken out once while I was there because someone pushed up to the base aggressively and unfortunately flannel isn't great camo (I would've gone unnoticed if I was in my usual m81 woodland camo, let alone one of my ghillie setups). However, it's super easy to get back into so I left my backpack there and took a light jog back to spawn and then back to my spot. Really feeling the benefits of 8 weeks of couch to 5k, as I'm able to jog about the site with ease and have really quick recovery now. Can't recommend it enough for people who want to get fitter, as I am the opposite of a natural runner with my build and it has worked wonders for me (large and tall Dutch build that had me on the school rugby team as a teenager as number 8, even though I really didn't like playing rugby...) Third game had one of the marshalls acting as a blind guy guarding his moonshine at the bottom of the site. He was invincible, but would only shoot at noises, so you had to creep in and grab one of his barrels and then creep out without getting shot by him or any enemy players. We absolutely rinsed this game, because the yellow team kept shooting at the marshall (leading to him shooting back at them), and they tried pushing heavily towards our spawn near the top of the site, which was fine by me because I took a position in this overgrown fallen tree that even my flannel shirt remained hidden in and kept picking people off. Meanwhile, at the bottom of the site, blue team had one guy with a support gun who... put his gun down, took the box mag out, hid behind a tree and would occasionally shake it to make a bunch of noise and draw the marshall's attention, while others on the team slowly and silently tip toed up to grab a barrel. This game ended sooner than expected because blue team grabbed all of the barrels, so fourth game before lunch was a 3 base domination. Didn't get too much done in this one, but hit one of my favoured spots again. Worthing is very overgrown and even in the winter when the leaves are gone, there's still a hell of a lot of twiggy bits, brambles and evergreen foliage that make it hard to shoot long distance so there are only a handful of good positions to snipe from. I definitely think I will DMR more at Worthing in the future and maybe bolt action more at Driver Wood once I have my car and my license (counting down the days to my test in December...) After lunch we played a rolling assault, where blue team had to take a stretcher with a dummy on it to a bunch of bases. It was a really hard slog, but this game had some really great points for me. I couldn't use any of my usual sniping positions, so I had to try some far less than ideal positions. At the first base, I ended up lying prone off to the side where I could draw line of sight to the side of one of the structures but there was absolutely loads of foliage in the way and posting shots through it was as much luck as it was skill. However, if I moved forward at all, I would get taken out as a number of blues tried it and got taken out by someone further ahead who couldn't see me where I was (and couldn't hear me as my m24 is nice and quiet). However, I managed to take out about 5 defenders from this spot, posting shots through all the foliage and twigs but it wasn't exactly a one shot one kill deal. Second base we captured before I could get into a spot where I could make much of an impact, but third base I managed to get to a barricade under what is normally a holly bush in the summer where I could see a bunch of players near and inside the base. The shots were really difficult, as I had to get them over the barricade, under the bush, and also under a bunch of twiggy bits further down, but I managed to take out two defenders outside, and then two defenders in the top of the base. Then by the fourth base I managed to get into another spot where I could see the back of the base we needed to take. I got spotted by one guy, but I was out of his range so it wasn't too hard to take him out and three more from the back of the base, but time ran out before we could get the stretcher to that base. Final game was a classic. There was a box with a blue button and a yellow button and all you had to do was hold down your team's button to increase the time on the clock. The challenge was not getting shot while you do so. The first half of this game I was milling about and not really sure what to do, but eventually I pushed up to a tree where there was a part of our team watching the flank to the left, but I realised I had a perfect view into the base where the box was located. I initially was helping the team watch the flank, taking one guy out and calling out movement, but they had that under control and I soon saw a lot of the enemy team pushing into the base to push the button. Fortunately, they didn't spot me leaning against the tree in my goddamn flannel shirt, and I was able to just post shots constantly into the base, cracking a few shots off the side of the rental facemasks that kept popping up. Much like the first game, I burned through all four mags before the game ended, with a lot of those shots being kills, despite there only being about 15 yellow players left (against our 13 blue players. A lot of people had left before this last game) Overall, it was a really really good day, probably one of the better ones I've had in a while. Hit calling was mostly fine, though the marshalls said they got a lot of reports of people not taking their hits, however I didn't really see all that much of it myself (a few instances of it, but it was really uncommon). Game modes and objectives are definitely more well thought out than Driver Wood, the games are also definitely more inventive and fun, and the general vibe and community feel is definitely better. Also, not going back to the safe zone between games is a massive advantage at Worthing, as I hated having to go back every time at Driver Wood as I carry everything I need on me to play the whole day; however where Worthing really falls short is how awful it is for any sort of long distance shooting. The gameplay area at Driver Wood is definitely better (and I'd say the strongest part of that site), but on basically every other point I feel like Worthing is the better site.
    3 points
  46. Wellthatescalatedquickly.png
    3 points
  47. Got a little look around C2R Fast yesterday, they very kindly send me home with a virtus back panel and a bag of the Bean & Country beans, plus a patch in woodland (which doesn't seem like a big thing but nowhere seems to have any stock of them).
    3 points
  48. Little tribute to my former unit's heydays.
    3 points
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