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Posted
1 hour ago, Gunboat Diplomat said:

Love this, might suggest it at my local site. 

 

I've helped in this game before when he ran it with a few of us acting as blind defenders and it's good fun. You need the right people to do it as if you're too accurate it ruins the game, but it's a great laugh watching what players come up with and do to try and get the objectives.

Posted

This one is a week late as it was last Sunday that me and the boy visited the Gaol in Oakham.  With news of their precarious future I rushed to get a booking in for November, fortunate that I did since most (if not all by now) of their remaining dates for 2025 are full.

 

It has always been on our list, but the common refrain of ‘we should go there one day’ meant we never got round to it.

 

We arrived later than planned due to bad planning and the place was packed as it was a sell out day.   Nonetheless we found a space to set up and the staging area (in what I assume are the old administrative buildings of the prison) are well equipped, even if they do look like the backdrop to a public information film from the 80s.

 

The games started with by far the longest briefing of any airsoft site I’ve been to.  As it was my first visit I didn’t mind too much but I could imagine as a regular it would drag.  Still it must work for them as the general conduct of play was some of the best I’ve experienced and everyone whether new or regular knew what they were doing.  I’m not a snooty mil-simmer, but everyone knowing the basics of cover, movement and controlled fire really helped to sell the immersion when sweeping through corridors and clearing rooms.

 

Mix of games revolving around moving and static objectives were played.  I won’t describe them in detail as it never comes across as well in text, but I will say that the Gaol is a really challenging site.  

Most airsoft games tend to be won by force of will as much as by tactics, with the most aggressive play usually resulting in the win, but the Goal requires a lot more planning and coordination.  There are a myriad of routes around the site and in and out of buildings, some incredibly hard to breach defensive positions and a maze of corridors to navigate.  Ambush, flanking and friendly-fire are all likely, sometimes simultaneously.  

The skill ceiling is sometimes pretty low for airsoft sites, but I think the Goal would encourage you to become a much better player as a regular.

 

I took my Ghetto Blaster which ran flawlessly despite being chilly, switching to my backup M906 in the afternoon just because I’d charged the batteries I didn’t want to bring them home full.  The boy brought the £20 boneyard Double Eagle (that’s now 4 Double Eagle products we own!) shotgun I bought him a couple of days earlier - surprising it ran like a champ all day and now seems to be his new favourite.  

Posted
7 hours ago, Mtemprell said:

It's great to see this being observed. I always say that 2 minutes is important, it's 2 minutes the fallen will never have and for 1 Sunday a year 2 minutes isn't asking much from people. 

Indeed!  It was rather impressive really.  As the site is so large, the beginning and end of the two minutes were each signalled by a single shot from a blank firing pistol so that everyone got the message at the same time.

I will be observing two minutes again tomorrow.

2 hours ago, Gunboat Diplomat said:

This one is a week late as it was last Sunday that me and the boy visited the Gaol in Oakham.  With news of their precarious future I rushed to get a booking in for November, fortunate that I did since most (if not all by now) of their remaining dates for 2025 are full.

 

It has always been on our list, but the common refrain of ‘we should go there one day’ meant we never got round to it.

 

We arrived later than planned due to bad planning and the place was packed as it was a sell out day.   Nonetheless we found a space to set up and the staging area (in what I assume are the old administrative buildings of the prison) are well equipped, even if they do look like the backdrop to a public information film from the 80s.

 

The games started with by far the longest briefing of any airsoft site I’ve been to.  As it was my first visit I didn’t mind too much but I could imagine as a regular it would drag.  Still it must work for them as the general conduct of play was some of the best I’ve experienced and everyone whether new or regular knew what they were doing.  I’m not a snooty mil-simmer, but everyone knowing the basics of cover, movement and controlled fire really helped to sell the immersion when sweeping through corridors and clearing rooms.

 

Mix of games revolving around moving and static objectives were played.  I won’t describe them in detail as it never comes across as well in text, but I will say that the Gaol is a really challenging site.  

Most airsoft games tend to be won by force of will as much as by tactics, with the most aggressive play usually resulting in the win, but the Goal requires a lot more planning and coordination.  There are a myriad of routes around the site and in and out of buildings, some incredibly hard to breach defensive positions and a maze of corridors to navigate.  Ambush, flanking and friendly-fire are all likely, sometimes simultaneously.  

The skill ceiling is sometimes pretty low for airsoft sites, but I think the Goal would encourage you to become a much better player as a regular.

 

I took my Ghetto Blaster which ran flawlessly despite being chilly, switching to my backup M906 in the afternoon just because I’d charged the batteries I didn’t want to bring them home full.  The boy brought the £20 boneyard Double Eagle (that’s now 4 Double Eagle products we own!) shotgun I bought him a couple of days earlier - surprising it ran like a champ all day and now seems to be his new favourite.  

Those cheap DE shotguns are surprisingly good.

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