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Showing content with the highest reputation on 11/09/25 in all areas

  1. Not only do I like wood, I of course have got wood. Not to hand at the moment though 57 years and still pending getting around to growing up
    4 points
  2. Think of the poor souls that painted their rifles in UCP. Grim.
    3 points
  3. Following the rather less than wonderful experience last time out, I set out on a cold and foggy morning for Airsoft Plantation. The site was not quite as busy as usual, with probably only about 100-120 players present. For once, I didn't have any guns to test and set up, so my pre-game experience was rather more relaxed than it generally has been of late, leaving me time to chat with other regulars, the site owner and Luke, one of the marshals, who was also at Splatoon last time out. The first game of the day was a fallback. Starting at Swaziland, we had to drive the enemy out of the DEA base and then push on to get five players onto the bus located at the back of the mortar pits. We had infinite buddy regens after a 30m fallback, while the defenders had three lives to take wherever they chose after a 30m fallback. I started off on our right flank, pushing up along the site boundary with a group of players and flanking the DEA base; we managed to take out a lot of defenders to our left, although our advance was slowed by a couple of very annoying snipers. Having cleared the DEA base and after an impeccably observed two minutes silence starting at 11:00, we pushed on to the mortar pits, where everything bogged down a bit. We slowly fought our way in against tough resistance; I was particularly pleased with a flashbang that I lobbed over some bushes which I thought a couple of the enemy were hiding behind; after a shout of "Oh, fuck!" and a loud bang, seven of them walked out with their hands up. As we moved forward, I used the SR47's range and accuracy to help neutralise the defenders on the bus by making it too dangerous for them to appear at the open windows. Eventually, five of our players made it onto the bus. Huzzah! After the usual short break to reload, the game was turned around; suspecting that some of the enemy might try to sneak through the scrubland along the edge of the firebreak, a small group of us took up position in and around the fort. They did indeed do so and we had a great set of firefights, along with more lobbing of some of the 16 flashbangs that I won in one of AP's raffles a few weeks ago. Inevitably, I was eventually hit and retreated to a position behind one of the berms, from where I picked off enemy players who showed their heads above the fort's crenellations and those trying to force their way around by the comms truck. Being hit again, I was falling back when there was a shout that the enemy were attacking in force from the other side of the mortar pits. Moving over there, I found a spot behind a car from where I was able to interdict their movements across my front until a couple of snipers appeared, one of whom potted me. The enemy completed their mission. After luncheon, which as usual, was delivered delivered very efficiently, we walked out to the mortar pits for our own commemoration of WWI, a very short game with the two teams lurking behind facing berms and, after the application of copious amounts of pyro by the marshals, having to "go over the top" towards each other. It could have been trivial, but it was actually quite thought provoking. After that, we played another fallback game; we started at the border, with infinite regens on a marshal, while the defenders had one life in each of the village and the mortar pits. Our objective was to clear the village and then capture the bridge in the mortar pits. We pressed forward against a stiff resistance, which involved me making multiple trips back to regen on Luke, which is always a somewhat disturbing experience. After a hard fight, we pushed into the village and cleared it; myself and another player then swept the village, making sure that no defenders had been left behind. Having done that, we followed our colleagues towards the mortar pits and were moving into the fort, which rather dominates the bridge, when an enemy player popped up and shot a load of us in the back; clearly, our sweeping of the village was not as effective as it could have been! Having regened again, we joined the push towards the bridge, which was duly taken. This game was duly reversed and I found myself on our extreme left, lurking behind the hut in front of the still dried up pond; in the pond were a sniper and a couple of other players. It was a great position, from which I was able to slow down the attack by sending a large number of attackers back to find a marshal to regen on. As the pressure grew, the players in the pond bugged out; I was unable to do so, so I sold my life dearly. Crossing the firebreak, I moved into the brushland with a few comrades in case some of the enemy swept through that way; quite a few of them did and we had a running fight with them, engaging them to slow them down before pulling back to new positions. We held them at bay, but another group to our right eventually pushed through to the bridge, ending the game. It was a typical AP day of well thought out games which engaged both the experienced players and the fairly large number of rentals, played in a good spirit apart from the couple of typical tiny tantrums that seem to happen whenever grown men play with toy guns. Weapons used: Hurricane Kit SR47 Golden Eagle AMD-65 ASG XP18 Commander (CO2)
    3 points
  4. Who'd of thunked a post asking for two paint colours would cause political debate though 😂
    3 points
  5. You're reading a little too deep into it. Some people just like the paint scheme, that's it, nothing more.
    3 points
  6. Yeah, cos nothing ever gets derailed here lol 🤣
    2 points
  7. A few recommended that to me yesterday, unfortunately I have tried them several times in the past without success. I just couldn't take to them. I have several eye issues, and glasses suit me as I'm rather ugly... 😆
    2 points
  8. Love this, might suggest it at my local site.
    2 points
  9. At one site where I used to marshal, a chap who became somewhat notorious in parts of the airsoft community started attending in full Waffen SS combat gear with the eagle and swastika badge and lightning rune collar tabs, accompanied by his young half-Japanese son in full HJ gear with a swastika armband. We persuaded the site owner to make them cover up or remove the Nazi emblems. After his first appearance, a bit of research revealed that he wasn't just playing at being a Nazi. He finally got the message that he wasn't wanted and never came back. As this was many years ago now, I am content to say that his lunch always had added ingredients.
    2 points
  10. That is an immense simplification of a far more nuanced and complex situation. The policy of gradually increasing representation of non-whites in line with educational and economic development would probably have resulted in an eventual transition to majority rule as opposition to the policy decreased, with a much better outcome for everyone than what actually transpired in both Zimbabwe and the majority of other sub-Saharan African nations. The utter disaster that was and is Zimbabwe could have been avoided. Unfortunately, the rush to hand over power In former African colonies has been anything but a success. Before anyone calls me a racist or a fascist or anything similar, I am moderately left wing and very definitely not racist.
    2 points
  11. Me and my friend made it down to Worthing Airsoft this weekend just passed for... what turned out to be a pretty phenomenal day of airsoft. I really wanted to go so I could make an accurate comparison between Driver Wood and Worthing from a sniper's perspective. It was absolutely tipping it down on Saturday evening, night and into Sunday morning when I woke up, but fortunately it had pretty much stopped by the time I was getting into the car, and by the time we got to the site it had completely stopped. With the heavy rain we've been having, the site was pretty muddy, but at least it wasn't raining on us while we played! As we had no car to store stuff in, I only brought 1 rifle and 1 pistol, so the trusty pre-ban Tanaka m24 came out, but I took a huge gamble and used my TM M&P9L that I've never fielded since I won it in a raffle a number of years ago. I put in my standard hop configuration (Flamingo 50 degree rubber + Hadron H plate) to make sure it'd hop the .32s I would put through it, but otherwise hadn't touched it. Fortunately it worked really well, though I didn't need it during the day. I also used my lightest weight loadout with only a very lightweight belt kit that I usually pair with a chest rig, but didn't need to because the m24 magazines are small and I only have 4 of them at the moment. Anyway, first game was a basic king of the hill style game around one of the bases. I got into a position where I could peel players off the back of the base in question. I actually planned to take a really strong position a little further forward, but a large group of rentals went to the same area me and were making a lot of noise. Plus, the foliage is a lot thinner than it was last time I played (because winter is a thing), and I was wearing a flannel shirt so I wasn't too confident on staying hidden from that angle. I started racking up a stupid amount of kills though, since a lot of enemy players were using the back of the base to try and fight the rest of my team, blissfully unaware that I was about 70m off to their side with an angle on them. I did eventually get knife killed by a ghillie who went all the way around the site to get to me (took him the entire game to get there), but he immediately got taken out afterwards, so 90 seconds later I had respawned and was right back where I was before. However this time I did go slightly further forward as we had a good presence on one of the structures to my side that would help protect me from the vulnerable side, so I got into my originally intended position for the last 5 mins of the game. I had already got a lot of kills that game from the previous position, but that paled in comparison to my intended spot, as it watches the main pathway from their respawn back to the base that everyone uses (far from the only pathway back, but definitely the most used one), through a very small gap where there's no chance in hell of them spotting me. I went through all 4 of my mags in this last 5 minutes, which is only 40 shots, but that's a hell of a lot of shots for me, and pretty much every shot was a kill. A very good start to the day... Second game we swapped ends and I went to a spot I like from the other side. It wasn't anywhere near as fruitful as my spots in the first game as it's a bit more expected, and I did get taken out once while I was there because someone pushed up to the base aggressively and unfortunately flannel isn't great camo (I would've gone unnoticed if I was in my usual m81 woodland camo, let alone one of my ghillie setups). However, it's super easy to get back into so I left my backpack there and took a light jog back to spawn and then back to my spot. Really feeling the benefits of 8 weeks of couch to 5k, as I'm able to jog about the site with ease and have really quick recovery now. Can't recommend it enough for people who want to get fitter, as I am the opposite of a natural runner with my build and it has worked wonders for me (large and tall Dutch build that had me on the school rugby team as a teenager as number 8, even though I really didn't like playing rugby...) Third game had one of the marshalls acting as a blind guy guarding his moonshine at the bottom of the site. He was invincible, but would only shoot at noises, so you had to creep in and grab one of his barrels and then creep out without getting shot by him or any enemy players. We absolutely rinsed this game, because the yellow team kept shooting at the marshall (leading to him shooting back at them), and they tried pushing heavily towards our spawn near the top of the site, which was fine by me because I took a position in this overgrown fallen tree that even my flannel shirt remained hidden in and kept picking people off. Meanwhile, at the bottom of the site, blue team had one guy with a support gun who... put his gun down, took the box mag out, hid behind a tree and would occasionally shake it to make a bunch of noise and draw the marshall's attention, while others on the team slowly and silently tip toed up to grab a barrel. This game ended sooner than expected because blue team grabbed all of the barrels, so fourth game before lunch was a 3 base domination. Didn't get too much done in this one, but hit one of my favoured spots again. Worthing is very overgrown and even in the winter when the leaves are gone, there's still a hell of a lot of twiggy bits, brambles and evergreen foliage that make it hard to shoot long distance so there are only a handful of good positions to snipe from. I definitely think I will DMR more at Worthing in the future and maybe bolt action more at Driver Wood once I have my car and my license (counting down the days to my test in December...) After lunch we played a rolling assault, where blue team had to take a stretcher with a dummy on it to a bunch of bases. It was a really hard slog, but this game had some really great points for me. I couldn't use any of my usual sniping positions, so I had to try some far less than ideal positions. At the first base, I ended up lying prone off to the side where I could draw line of sight to the side of one of the structures but there was absolutely loads of foliage in the way and posting shots through it was as much luck as it was skill. However, if I moved forward at all, I would get taken out as a number of blues tried it and got taken out by someone further ahead who couldn't see me where I was (and couldn't hear me as my m24 is nice and quiet). However, I managed to take out about 5 defenders from this spot, posting shots through all the foliage and twigs but it wasn't exactly a one shot one kill deal. Second base we captured before I could get into a spot where I could make much of an impact, but third base I managed to get to a barricade under what is normally a holly bush in the summer where I could see a bunch of players near and inside the base. The shots were really difficult, as I had to get them over the barricade, under the bush, and also under a bunch of twiggy bits further down, but I managed to take out two defenders outside, and then two defenders in the top of the base. Then by the fourth base I managed to get into another spot where I could see the back of the base we needed to take. I got spotted by one guy, but I was out of his range so it wasn't too hard to take him out and three more from the back of the base, but time ran out before we could get the stretcher to that base. Final game was a classic. There was a box with a blue button and a yellow button and all you had to do was hold down your team's button to increase the time on the clock. The challenge was not getting shot while you do so. The first half of this game I was milling about and not really sure what to do, but eventually I pushed up to a tree where there was a part of our team watching the flank to the left, but I realised I had a perfect view into the base where the box was located. I initially was helping the team watch the flank, taking one guy out and calling out movement, but they had that under control and I soon saw a lot of the enemy team pushing into the base to push the button. Fortunately, they didn't spot me leaning against the tree in my goddamn flannel shirt, and I was able to just post shots constantly into the base, cracking a few shots off the side of the rental facemasks that kept popping up. Much like the first game, I burned through all four mags before the game ended, with a lot of those shots being kills, despite there only being about 15 yellow players left (against our 13 blue players. A lot of people had left before this last game) Overall, it was a really really good day, probably one of the better ones I've had in a while. Hit calling was mostly fine, though the marshalls said they got a lot of reports of people not taking their hits, however I didn't really see all that much of it myself (a few instances of it, but it was really uncommon). Game modes and objectives are definitely more well thought out than Driver Wood, the games are also definitely more inventive and fun, and the general vibe and community feel is definitely better. Also, not going back to the safe zone between games is a massive advantage at Worthing, as I hated having to go back every time at Driver Wood as I carry everything I need on me to play the whole day; however where Worthing really falls short is how awful it is for any sort of long distance shooting. The gameplay area at Driver Wood is definitely better (and I'd say the strongest part of that site), but on basically every other point I feel like Worthing is the better site.
    2 points
  12. Even Canada would be ringing the people in Geneva about that.
    1 point
  13. 2RIR

    Vfc mp7 gbb

    Hi, Finally got myself a gbb, always had a soft spot for the mp7. I was hoping if someone has one of these and fitted the power up barrel and if they are worth it. Thanks.
    1 point
  14. Welcome to the wide world of forums
    1 point
  15. I think DCA ripped you off mate
    1 point
  16. I've helped in this game before when he ran it with a few of us acting as blind defenders and it's good fun. You need the right people to do it as if you're too accurate it ruins the game, but it's a great laugh watching what players come up with and do to try and get the objectives.
    1 point
  17. They got really fashionable in the US for a while after Admin and Vickers made a load of videos about them. Kommandostore made really expensive repros, and the surp market started upping the prices to match them. Apparently they're popular with Rhodesia enjoyers despite being introduced a half-decade after Rhodesia collapsed.
    1 point
  18. To be honest contact lenses are the best way to go. They are a pain when you first get into them but after a month or so they're easy to get in and out. The run a pair of herosharks and you'll forget fogging exists
    1 point
  19. 100% I do. But not that size... 😆
    1 point
  20. Very eloquent, I'm almost embarassed to admit that the though of you liking wood made me chuckle... I'll grow up eventually.
    1 point
  21. 1 point
  22. Go for it; let's see how he responds.
    1 point
  23. The thing is you can take pretty much any military and find something nasty that they've done. People need to stop looking for offence where there isn't any
    1 point
  24. Tackle

    Optimising standard aeg?

    As others have said, yes marginal, even tiny, improvements MIGHT be gained, but unless your confident enough to do it yourself, maybe following YouTube tutorials ?, then there will be costs involved. But, as has also been said, what is it doing that isn't up to the job ?, in my mind if a stock gun is pushing out around 300+ fps on a .20, & is shooting straight, then I'd be inclined to leave it alone until something changes or goes drastically wrong. The web is littered with tales of attempted upgrades, some by so called techs, that havent achieved much improvement, or in some cases got worse.
    1 point
  25. In my experience cyma gearboxes tend to be well made so unless there's already a problem or it's making expensive sounding noises then personally I'd leave it. It's also worth noting that if you do open up the gearbox there's just as much chance it'll make no difference or even have a negative effect. If you do decide to open them up then make sure you completely finish one gun before starting the other. The last thing you want the evening before a game is to have to fix 2 guns
    1 point
  26. BristolVeteranBiker

    Guitars

    Throw mine into the mix a 90s MIJ Fender Tele but I don't think it's the one for me, mainly into Les Pauls and this tow dipping didn't really do it for me. Currently restringing and taking it to a dealer to get it authenticated as I think the bridge is a later bridge and a lot of the 90s MIJs were serial stamped.....on the bridge 🤣
    1 point
  27. This guy was pretty decent https://www.youtube.com/@GunfatherMilsim He's an active-duty SWAT officer in the US who also plays airsoft, so he put together some of the more relevant techniques in some videos. He's gone back to just real steel stuff now, but his old stuff is still up.
    1 point
  28. I'd probably say don't over complicate it, get some practice in changing mags so you're comfortable with your kit and doing it so you can change mags without watching what you're doing and it's fairly quick. If you use radios, practice using them, make sure you don't hot mic etc. Maybe some snap shooting practice, hitting with your first shot vs your 10th can make a difference. If you do CQB, I think the limited penetration or "Israeli method" is the way to go, which is basically a fancy way of saying slow down and fight from the doorway/window, learn about slicing the pie and understanding the principles of a section attack and that this can be applied a lot will take you a long way.
    1 point
  29. Stryderb

    WE Apache MP5 GBBR

    Time Left: 3 days and 14 hours

    • FOR SALE
    • USED

    Having to sell my collection to fund a separation 🙄 This is a WE Apache MP5, 1x gas tight mag, 1x boneyard mag (needs feed lips and output valve) generally worn externally but functions brilliantly. Never actually used in a game by me, I do play but mostly collect nice guns. After £275 ovno posted

    275.00 GBP

    0 points
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