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Showing content with the highest reputation on 11/14/25 in all areas

  1. Data migration is complete and - short of some tweaking and assuming no unexpected surprises - the new forums will go live during the weekend. No data from this point onward will be moved so any posts made during the next day or two will be lost. Unfortunately the images and attachments are refusing to migrate. There's possible a workaround on this but so as to not delay migration any further for now no images will be moved. All accounts, posts, threads and personal messages have been migrated successfully. Once the new forums are live this weekend you will be able to log in as usual.
    12 points
  2. hitmanNo2

    AR10 and AR15 mags

    Assuming an adapter even works, do you really want to run AR15 mags in an AR10? That's going to look weird. Seems to me like it will just add an unnecessary extra potential failure point. Buy the right mags or sell the RIF imo. Anything else is just going to result in headaches and frustration.
    4 points
  3. It is far from being crazy. They are badly designed, badly manufactured and badly assembled, with poor quality parts. I have had a number of them over the years and am now down to two and only keep those because I cannot get those two guns from any other manufacturer.
    4 points
  4. Alarm bells started ringing for me when he said he had to file the mags to fit…I think he’s pinched the receiver in the vice.
    4 points
  5. You have a higher chance of winning the lottery back to back than you do a working Ares replica out of the box
    3 points
  6. Just received another successful delivery from Fire Support (firesupport.uk) - and have to commend the team’s consistency in being excellent each and every time. Not only do they stock some hard to find items (e.g. specialist upgrade parts like AngryGun etc typically found on Asian sites), they’ve helped me out with product advice in the past over the phone, package things really well and always deliver within the next working day. I’d highly recommend them! Only suggestion for them would be to upgrade the website, make categories more granular to make it easier to navigate and find things.
    3 points
  7. Had the exact same conclusion when I saw it and thought “ooo I want one of those” He mentioned struggling to remove the delta ring, then the mag part not fitting properly and assumed too much force was put on the lower. Definitely wouldn’t touch it knowing they had it in a vice then had mag fitting issues 😂
    3 points
  8. Still far too expensive but Socom tactical have a decent chunk off a ICS Gaili https://www.socomtactical.net/collections/airsoft-black-friday-2025/products/ics-galil-tod-arm-folding-stock-with-wood-style-grips
    2 points
  9. I have 4 Ares rif's and never had any issues with them, but they're wall hangers so I don't feel qualified to really have an opinion. What I can say is I have another 9 wall hangers that have given me issues either through previous owners 'upgrades' or parts compatibility & none of them are ares. Out of the 7 other rifs I've used in game over the past few years only 1 has caused an issue in game due to the motor hight & was a simple fix. I'm sure where there's smoke you'll find fire but ares do seem to get a lot of schtick whether it's warranted or not.
    2 points
  10. I can't be the only one thinking a couple of pink two tone entry level AEGs aren't worth anywhere near the cost of a HPA gun. It'd help if they could actually post a picture of the whole guns too
    2 points
  11. I'm sure there is some hate toward Ares coming from people on the bandwagon but there is reasonable criticism as Colin alluded to. There are so many unnecessary decisions made in their design department that add to people's grievances such as trying to be edgy by using a clockwise thread on the outer barrel or forcing a vendor lock-in with proprietary gearbox casings based on v2. I happen to own one Ares AEG that has been extremely reliable but when its mosfet or something else in the gearbox goes, finding spares is either going to be really difficult or so expensive that I can just spend the money on or toward something else more modern and serviceable.
    1 point
  12. interesting GBB to be sure but the hate for Ares on here is crazy. I've got a bunch of Ares stuff in my collection and they are a reliable as most other manufacturers. Terrible to take apart as they seem to be designed by a savant drug addict but on the whole not really much worst that others when it comes to reliability.
    1 point
  13. I've seen some of those turn up with the hop installed upside down and video reviews where they just couldn't get them to shoot consistently for the life of them. I'm guessing a few people win the lottery and get a working one probably but I'd rather something that just works.
    1 point
  14. Ares make beautiful RIFs that are junk internally.
    1 point
  15. Markusx0

    VFC M16A1

    That explains why you had to file the mags to fit then, you’ve pinched the receiver in the vice.
    1 point
  16. Rickwales

    New Forum Software

    I can't leave feedback at the moment, or is it just me? Had 2 great purchases from here recently from battlegirlA and QHDCSX.
    1 point
  17. It's great to see this being observed. I always say that 2 minutes is important, it's 2 minutes the fallen will never have and for 1 Sunday a year 2 minutes isn't asking much from people.
    1 point
  18. Not played for a few weeks due to general life busyness so really enjoyed stretching the legs at Apocalypse yesterday. It was quieter than usual with around 100-120 players but weather was foggy and cold to start and it was Remembrance Sunday so a few regulars and Marshalls had other duties. 2 min silence at the game brief which was very respectful. Took the G3 DMR, MP5 and SIG 226 and had issues from the start. Trigger on the G3 was intermittent following its MOSFET upgrade, apparently the optical trigger sticker doesn't like the shiny white LCT plastic sector switch plate, one day I will play a full game with this gun and bring it home working but its not this day! Switched to the trusty MP5, unusually for me I took the electric drum mag. I usually carry a few mid caps but I'm trying to decide if I need a LMG so I thought I would play a limited support gunner role (2 second bursts, etc etc) Drum worked fine for the first hour then stopped winding. I changed the batteries and messed around but I couldn't get it working so ran the 2x mid caps I found in the bottom of my bag for the rest of the day. Second hand £50 WE Sig 226 shot perfectly. First game was fall back and we were defending, started in the village which we held for a long time. I parked in the centre of the village with a couple of mates and we held our building for what felt like a long time. I stayed low and in the shadows and held the attacking team back from my doorway while the guys covered the windows. Eventually they found a sight line we couldn't cover and we had a grenade come through the window. After the walk back to spawn we held the edge of the village but got pushed back to no mans land. Lost no mans land quite quickly as there's limited cover and we were snipper/DMR picked off. Had a magical LMG moment when 5 guys tried to flank us to the right and I took them all down on full auto. I missed the final fall back to stockade as the drum mag stopped feeding but heard it was an epic fight with the attacking team winning in the last minute. A few players on our team were a bit salty about loosing, I don't think my cosplay soldiers with toy guns enthusiasm helped. Second game was rescue the downed pilot, he was our 'hostage' to start and we got ripped apart. The reds snipping team did an epic job of picking us off. I had limited ammo 200 ish rounds in the MP5 and 60/70 in my pistol so hid up and played a stealthy game. I thought I did well until they called the end of game and 6 red players stood up right on top of me, I recon I had another 2/3 minutes before they filled me full of lead or plastic? After a second defeat half our team up and left, to be fair we were spanked in the second game but hey at least I was having fun. Third game started with a team rebalance, I think we were down to about 15 players at this point vs 30 or so reds. Given the limited numbers we went back to village for a CQB domination game. I tried to get back to the building from the first game but was to slow and we held for a while but were pushed back, it was fast and frantic with lots of up close and personal kills, a brilliant run from one of the reds with only his Pit Viper cleared our building out. When we got back from re spawn we were grenade killed quickly and that was that. Forth game was a re run of the third with the winning team being the one with their flag in the oil drum. We got their first and held for a while but eventually got pushed back. When it got to around 4pm it was getting dark and teams were down to around 10 on each side so they called it. Personally had a great day, lots of contact and a few different game styles which I really enjoyed. I am annoyed by the gun gremlins and will get to the point where I take the G3 to a game and have it work all day.
    1 point
  19. Following the rather less than wonderful experience last time out, I set out on a cold and foggy morning for Airsoft Plantation. The site was not quite as busy as usual, with probably only about 100-120 players present. For once, I didn't have any guns to test and set up, so my pre-game experience was rather more relaxed than it generally has been of late, leaving me time to chat with other regulars, the site owner and Luke, one of the marshals, who was also at Splatoon last time out. The first game of the day was a fallback. Starting at Swaziland, we had to drive the enemy out of the DEA base and then push on to get five players onto the bus located at the back of the mortar pits. We had infinite buddy regens after a 30m fallback, while the defenders had three lives to take wherever they chose after a 30m fallback. I started off on our right flank, pushing up along the site boundary with a group of players and flanking the DEA base; we managed to take out a lot of defenders to our left, although our advance was slowed by a couple of very annoying snipers. Having cleared the DEA base and after an impeccably observed two minutes silence starting at 11:00, we pushed on to the mortar pits, where everything bogged down a bit. We slowly fought our way in against tough resistance; I was particularly pleased with a flashbang that I lobbed over some bushes which I thought a couple of the enemy were hiding behind; after a shout of "Oh, fuck!" and a loud bang, seven of them walked out with their hands up. As we moved forward, I used the SR47's range and accuracy to help neutralise the defenders on the bus by making it too dangerous for them to appear at the open windows. Eventually, five of our players made it onto the bus. Huzzah! After the usual short break to reload, the game was turned around; suspecting that some of the enemy might try to sneak through the scrubland along the edge of the firebreak, a small group of us took up position in and around the fort. They did indeed do so and we had a great set of firefights, along with more lobbing of some of the 16 flashbangs that I won in one of AP's raffles a few weeks ago. Inevitably, I was eventually hit and retreated to a position behind one of the berms, from where I picked off enemy players who showed their heads above the fort's crenellations and those trying to force their way around by the comms truck. Being hit again, I was falling back when there was a shout that the enemy were attacking in force from the other side of the mortar pits. Moving over there, I found a spot behind a car from where I was able to interdict their movements across my front until a couple of snipers appeared, one of whom potted me. The enemy completed their mission. After luncheon, which as usual, was delivered delivered very efficiently, we walked out to the mortar pits for our own commemoration of WWI, a very short game with the two teams lurking behind facing berms and, after the application of copious amounts of pyro by the marshals, having to "go over the top" towards each other. It could have been trivial, but it was actually quite thought provoking. After that, we played another fallback game; we started at the border, with infinite regens on a marshal, while the defenders had one life in each of the village and the mortar pits. Our objective was to clear the village and then capture the bridge in the mortar pits. We pressed forward against a stiff resistance, which involved me making multiple trips back to regen on Luke, which is always a somewhat disturbing experience. After a hard fight, we pushed into the village and cleared it; myself and another player then swept the village, making sure that no defenders had been left behind. Having done that, we followed our colleagues towards the mortar pits and were moving into the fort, which rather dominates the bridge, when an enemy player popped up and shot a load of us in the back; clearly, our sweeping of the village was not as effective as it could have been! Having regened again, we joined the push towards the bridge, which was duly taken. This game was duly reversed and I found myself on our extreme left, lurking behind the hut in front of the still dried up pond; in the pond were a sniper and a couple of other players. It was a great position, from which I was able to slow down the attack by sending a large number of attackers back to find a marshal to regen on. As the pressure grew, the players in the pond bugged out; I was unable to do so, so I sold my life dearly. Crossing the firebreak, I moved into the brushland with a few comrades in case some of the enemy swept through that way; quite a few of them did and we had a running fight with them, engaging them to slow them down before pulling back to new positions. We held them at bay, but another group to our right eventually pushed through to the bridge, ending the game. It was a typical AP day of well thought out games which engaged both the experienced players and the fairly large number of rentals, played in a good spirit apart from the couple of typical tiny tantrums that seem to happen whenever grown men play with toy guns. Weapons used: Hurricane Kit SR47 Golden Eagle AMD-65 ASG XP18 Commander (CO2)
    1 point
  20. Bnjemann

    Public webbing walk?

    Public order act prohibits "paramilitary uniforms" being worn in public settings. Granted, this refers to more political aligned uniforms, But I wouldn't risk it. So is it legal? Technically, but probably not. The Police will treat all calls about firearms, gunmen, explosives, etc. as if they are real until they can discern otherwise. This can put you in a potentially dangerous encounter. Furthermore, your appearance in military fatigues with fake grenades and magazines can cause someone harassment, alarm or distress. Its not worth the hassle.
    1 point
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